## Controls

w : accelerate
s : brake
a, d : yaw / steer
left, right : roll / strafe ( strafing is finicky at the moment )
up, down : pitch
space : jump ( holding disables magnetic gravity )
left shift : boost ( charges while on the ground )
right shift : drift ( disables vectorized steering )
p : toggle car power
r : reset to checkpoint

## Recent Updates

- Improved hover physics.
- Added a track above the dev world.
- Collision death.
- Axis based input in preparation for controller support.
- Improved brake feel.
- Strafing and lean.
- Boost.
- Checkpoints

## Roadmap

Upcoming major mile stones will be multiplayer and menu/ui before transferring into model design.

StatusPrototype
PlatformsHTML5
Authoralphazeba
GenreRacing
Made withUnity

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